Friday, December 19, 2008

RIAA To Stop Prosecuting Individual File Sharers

Well, it's about time the lawyers learned that punishing customers and stomping on the little man and other such acts weren't going to help them in the popularity department.


Next up, video.

It will be interesting to see where this gets us with games, as that will likely be the next area of heated debate. 

In the meantime, a few in the games business are already boldly stepping outside of DRM shackles and hoping that maybe fewer hurdles between the customer and the cash register may actually result in more of them getting there. Some recent examples:

Stardock's Sins of a Solar Empire ships DRM-free, sells 500k units (back of napkin: 500k thru retail at revenue of ~$15$/unit = 7.5-10M, on a game with a $1M budget).



1 comment:

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