There's no such thing as a free lunch
...is what dad used to say.
So if you read my last post, and did your homework, you should have thought of some instances in which games could be given away (maybe DRM free?) and developers/publishers could recoup in some other fashion.
Well, advertising of course is the first thing that springs to mind. It works for part of the music industry, it works for television, and already works for parts of the games industry.
I think another really interesting area of the market to watch is what's happening with kids toys these days is something the industry should watch closely. I've discussed this before, but let's take another look.
It started with Webkinz:
In which the online world is free with purchase of a plush doll.
And now you have UBFunkeys, a comparable model, but the dolls connect via usb.
And Barbiegirls, where it's more like an MMO, since you can actually communicate with other players and the like. The "doll" is also an MP3 player and connects via USB.
Next thought exercise is whether this same model could be extrapolated to 'give away' a big budget single player title or MMO with, say, the purchase of your Mercedes...

3 comments:
And in your last example, the authentication key would be the VIN that's already unique and registered to the owner of the vehicle.
MMOesque game where you could drive your new car in a paradise island. Something like Test Drive Unlimited.
That shit is gay as hell!
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