Thursday, November 30, 2006

A ruler with which to measure a game's Wii

Alas, even I can't resist the Wii jokes.

Corvus over at Man Bytes Blog has an interesting take on the Wii titles, discussing two approaches to designing games to use the gizmo controller.

At one extreme, "what player gesture can we map to a game's actions"

At the other extreme "what game can we design around a given gesture/action we're trying to inspire".

He puts a bunch of the launch titles on a scale between these two extremes (bracketed terminology mine):


Traditional [Suxors]
Marvel: Ultimate Alliance
Madden ‘07
Red Steel
Legend of Zelda: Twilight Princess
ExciteTruck
Wii sports
Rayman Raving Rabbids
Innovative [Rocks]

No comments: