I finished Tomb Raider: Legend last night. Given that I only finish 3-4 games a year, I guess that's saying something.
If I were to rate it (which I guess I am then), I'd say 8 on 10. Others may go higher/lower depending on what they like out of a game, as it combines a number of distinctly different elements:
- As a puzzle/platformer, it's a 9. Very much in the spirit of the original TR, with clever level design, a lot of variety. Very well engineered. The 'needed bits' of the puzzles were findable without always sticking out like a sore thumb; I only once found a place where I could get character stuck (from the technical sense, like their bounding box found it's way outside the level boundary), etc. Anyhow, both a good sense of exhileration from some of the levels (drama, vertigo..) and accomplishment from some of the puzzles.
- As a shooter, it's an 7 or maybe an 8. Giving a little credit here because it's not the core part of the game, but hte shooting/action sequences don't feel wedged into the control scheme. It works, and there's a good sense of drama & accomplishment.
- As a Dragon's Lair clone, it's a 5 :-). Sorry, but I hate that "press the presecribed buttons as we walk you through the cut-scenes" element. I did NOT feel more involved as a result, and actually felt like I couldn't enjoy the cinematics as much due to the distraction.
- I'd give the story and presentation a 6. That's actually saying a lot. Put it this way: The story is predictable and unoriginal, but that's what you expect in a James Bond or Indiana Jones movie, right? From that perspective it was acceptable. The acting wasn't great, but for a games was above par. For what it's worth, I found the writing and acting to be better than any of the Tomb Raider movies :-)
Anyhow, I recommend it, esp. to fans of the first game.