Friday, October 28, 2005

Director's Cut

I haven't played it yet, but I saw that HL2: Lost Coast is out on Steam.

...and that they've added a "director's cut" type of play mode, where the developer walks you through the thing as you are playing.

Why the F no one thought of this before I have no idea. Nice job Valve!


Darius Kazemi said...

Actually, when you beat the Chronicles of Riddick for PC, you get access to a developer mode. During replay, there are icons you can walk over and you hear, say, the level designer talk about why she made this hallway in the way she did. And this game came out about a year ago.

KimPallister said...

I didn't know that. That's cool. Anyway, I hope to see more developers do it. Great way to further connect with the consumer.

I'd like to see hommage to other games as well. e.g. walk over to a building and have the voice say "this castle was inspired by the one in Mario64" or whatever. That'd be cool.

william said...

I dunno - I've played the level, and while it is nice and all, I didn't like the "director's cut" stuff at all; found it a little too self-ego-inflating on the dev's part. Kind of obnoxious, really - but then again, I'm not much of a fan of the director's cut in DVDs either. I must be too close to the inside, I guess.

I'm sure some folks (bigger "fans" than me) will really like it.

The level is a commendable technical achievment, for sure... but I'm really looking forward to the day when a game achieves the visual quality of the Toy Shop demo from ATI's demo team. Check the link for 720p movies (real-time exe coming online soon)